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How Well Do You Know Fallout
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A GECK, the object Fallout 2's whole plot turns on finding for the village of Arroyo, is what?

How Well Do You Know Fallout

10 questions · medium · Trivia quiz · Fallout

Past the front door and into the machinery. This series changes its rules every era and keeps the receipts: perks every three levels, then every level, then every two, then no skills at all and a chart instead. Ten questions on how the games actually work and what their stories actually turn on, from a terraforming kit in 2241 to a water purifier on the Potomac. Games canon only, as always on this shelf. Finish two entries from different eras and most of this is muscle memory. The rest separates the wanderers from the tourists.

Questions in this quiz

  1. A GECK, the object Fallout 2's whole plot turns on finding for the village of Arroyo, is what?
  2. Project Purity, Fallout 3's central project, is designed to do what?
  3. Fallout: New Vegas was developed by which studio, not Bethesda Game Studios?
  4. Perks in New Vegas are granted at which cadence?
  5. Fallout 4 removes the series' skill list entirely. What replaces it?
  6. New Vegas's optional Hardcore Mode adds which set of pressures?
  7. The Master, Fallout's final antagonist, creates his super mutants using what?
  8. The Enclave, remnants of the pre-war United States government, debut as the main enemy in which game?
  9. Fallout's final confrontation is the series' template for speech-based solutions because the Master can be what?
  10. Fallout 76 launched with a world empty of which series staple, added later by the Wastelanders update in April 2020?

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