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Fallout: S.P.E.C.I.A.L. & Perks
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S.P.E.C.I.A.L. was created for Fallout after which planned arrangement fell through?

Fallout: S.P.E.C.I.A.L. & Perks

10 questions · hard · Trivia quiz · Fallout

The numbers under the wasteland. Seven attributes born from a licensing deal that fell through, three different perk cadences across three eras, a skill list that lived for four games and was folded into a chart in the fifth, and a targeting system that pauses in one game, slows in the next, and cannot pause at all in the online one. Stems name their game wherever eras differ, because in this series the same word keeps changing its rules. If you have ever planned a build on paper before leaving the vault, this shelf is yours.

Questions in this quiz

  1. S.P.E.C.I.A.L. was created for Fallout after which planned arrangement fell through?
  2. Which set correctly names all seven attributes?
  3. In Fallout and Fallout 2, perks are granted at which cadence?
  4. In Fallout 3, the perk cadence tightens to what?
  5. In Fallout 4's perk chart, each perk's ranks are gated by what?
  6. V.A.T.S. behaves differently in Fallout 4 than in Fallout 3 and New Vegas. How?
  7. V.A.T.S. in Fallout 76 operates in real time for which structural reason?
  8. In the original games' turn-based combat, targeted shots at specific body parts spend what?
  9. Power armor in Fallout 3 and New Vegas is heavy armor with which requirement before use?
  10. New Vegas layers which system on top of the series' global Karma?

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