Speedrunning

Any%

Any percent, written Any percent, is a speedrun category that requires only reaching the game defined ending as fast as possible, with no minimum completion percentage. Any content, glitch, or skip the rules allow may be used or ignored.

The name comes from games, notably the Metroid series, that report a completion percentage at the end. A runner finishing with a low percentage had still finished, so the category that accepted any percentage at all became the default race. In games without a percentage counter the meaning survives unchanged: reach the agreed end state, usually the credits, by the fastest route that exists.

Any percent runs often look nothing like normal play. Runners skip whole areas with out of bounds movement, defeat bosses with unintended items, warp across the map, and in extreme cases manipulate game memory to trigger the ending directly. A game that takes thirty hours normally can fall in minutes, which is part of the appeal: the category rewards understanding how the game is built, not only how it was meant to be played.

It is the most contested category for most games and the reference point for records, but it is not the purest or the hardest by default. Players who prefer runs that show the whole game choose 100 percent or glitchless categories instead, each with its own separate leaderboard.

In play

"His Any percent run skips three dungeons entirely and still counts, because only the ending matters."