Red Dead is the deep-not-wide play: two Rockstar westerns, the second a completed masterpiece whose detail culture is legendary, catalogued by a fandom that notices things the developers never announced. The quizzes centre on Red Dead Redemption 2: the Van der Linde gang member by member, the chapter-by-chapter collapse, the geography of five states, and the systems (honor, cores, camp life) that make its world run. Red Dead Redemption forms the hard tier, where John Marston's original story is tested as the classic it is. Story and world facts only, all answerable from the games themselves: no online-mode churn, no datamined content, no real-world true-crime framing. Eight quizzes is the right size for two games this dense. The fandom kept the receipts; now they get graded.
The front door of the Red Dead shelf: a bounty hunter in a linear western, then one open world told in two directions, a prequel in 1899 and its reckoning in 1911. Ten questions on the shape of the whole series: Dead Eye, Honor, a gang coming apart, and a leader who always has a plan. The games are fiction and are tested as fiction, the way they were written.
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