StanQuiz Cartridge · SQ-G06-008 · Licensed by nobody · 10 quizzes
Est. 1996 · game canon Every virus. Every file. Every mansion.

Resident Evil

10 quizzes deep. Every question answerable from the games themselves.

SQ-G06-008 | THE ARCHIVE Q · 10
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Resident Evil's numbered entries are completed artifacts, and its fandom tracks the series the way archivists track a case file: viruses, outbreaks, corporations, and a chronology that only makes sense if you have read the in-game files. Which is exactly what these quizzes test. Entry-by-entry deep dives from the Spencer Mansion to the village and beyond, the T-virus and its descendants, the researchers and tyrants Umbrella produced, and the outbreak timeline that connects Raccoon City to everything after. Questions are drawn from the games and their documents, not the films: game canon wins, and stems say so when the adaptations diverge. Horror atmosphere is the subject; real-world harm never is. If you know which file explains which experiment and why the mansion has a shotgun trap, this is your shelf.

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knowledge · 10 questions · easy
Resident Evil General Knowledge

The front door of the Resident Evil shelf, and it opens onto a mansion outside Raccoon City in 1996. Thirty years of games live behind it: fixed cameras and ink ribbons, an over-the-shoulder reinvention, a first-person return to a single haunted house, and remakes that retell the early stories on the RE Engine. Ten questions on the shape of the whole line: the corporation, the rookies, the tall lady of the castle. If you have finished any entry, in any era, you are equipped for this.

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