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Zelda: Dungeons & Items
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Which A Link to the Past item latches onto distant objects and pulls Link across gaps?

Zelda: Dungeons & Items

10 questions · hard · Trivia quiz · The Legend of Zelda

The toolbox and the labyrinth. Zelda's dungeons are built around a single new tool at a time, and this quiz tests whether you remember which tool, which temple, and what it cost you. Iron Boots and rented bows, a sail that ended a famous slog, a melody that moves statues. Ten questions for players who still check every wall for cracks out of habit, decades after the last one hid anything.

Questions in this quiz

  1. Which A Link to the Past item latches onto distant objects and pulls Link across gaps?
  2. The Master Sword makes its series debut in A Link to the Past, drawn from a stone pedestal in which location?
  3. Which Ocarina of Time item makes the Water Temple a byword for menu screens, equipped and removed to sink and float?
  4. In A Link Between Worlds, Link rents nearly every major item from the start. The shop belongs to whom?
  5. Dying in A Link Between Worlds while carrying rented items costs the player what?
  6. The Wind Waker HD softened the original's most criticised quest and added which item to make sailing faster?
  7. In The Wind Waker, which learned song lets Link take control of statues and companions?
  8. Skyward Sword lets Link strengthen his gear at the Scrap Shop. Upgrades are paid for with what?
  9. Majora's Mask builds its whole game on collectible masks. How many masks are in the original game?
  10. In Breath of the Wild, every weapon breaks except one. How does the Master Sword handle the durability system?

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