Pokémon is the flagship cartridge on this shelf: thirty years of main-series games whose facts almost never expire. Kanto has not changed since 1996, and every new generation only adds to the record. The quizzes here are built strictly on game canon, never the anime: the 18-type chart and how it shifted in Generation VI, battle mechanics from STAB to catch-rate maths, Pokédex records, evolution methods, and the region-by-region chronology from Kanto to Paldea. Three shelves in one: generations and regions, battle mechanics, and the Pokédex itself. Whether you are here to prove you remember which ball does what, or to survive the forensic tier where damage formulas are fair game, everything is answerable from the games themselves. Bring a calculator for the hard ones. Leave the anime at the door.
Kanto, 1996, Game Boy. The generation that started everything: 151 species, 15 types, a single Special stat and a rival who beats you to the Champion's chair. This is the friendly end of the shelf, but it is all game canon: the professor, the starters, the quirks of a type chart that had no Dark, no Steel and no Fairy. If you finished Red, Blue or Yellow even once, you belong here.
▶ Start the quizNew to the vocabulary? Browse the full Gaming glossary →